Effects of Resonance
|Resonance||Trait Max||Max ATP/per turn||Detection Range||ATP Consumption||Die Penalty|
|7||7||50/10||640 feet||1/12 hours||-3|
|8||8||60/15||1,280 feet||1/10 hours||-3|
|9||9||75/20||2,560 feet||1/8 hours||-4|
|10||10||100/25||1 mile||1/4 hours||-5|
Characters can recover ATP a variety of ways, pretty much all of which require something or someone be consumed. Infected can eat almost anything organic. Slime-covered broccoli and half-rotten steaks are no problem. In addition, the infected character's sense of taste is greatly altered to actually enjoy this sort of sustenance. The mutated flesh of chimeras has a wonderful bouquet and even the flesh of human being smells sweet and delicious.
Good Meals/Energy Drinks: A hearty meal or an energy drink gives you ATP for each serving. However, each additional point requires one more serving to get: you get one point for the first plate at the buffet, but you need two plates to get a second point and three more to get a third.
Eating Flesh: Eating raw, freshly killed meat — or living creatures — restores ATP. One point of lethal damage hands out one point of ATP, but cooking it removes that benefit, making it merely a good meal. Also, meat has a tendency of going bad quickly; it lasts from one day to about a week without preservation. Keeping it in a freezer can make it last for a year, but a character having large storage full of meat of suspicious origin in their home has its own risks.
The flesh of another Infected or a Chimera additionally contains as much ATP as the creature had but denaturing at a rate of 1 per minute, so the grisly feast must commence quickly.